OK guys, finished my guide about a week ago but I couldn't post it so here it is.
It's not quite finished, just needs a little tidying up - if someone else could contribute would be great (not much effort needed either).
like that link too x
Competitive Pokemon Introductory Guide
After an epic struggle against the 5 most powerful trainers in the region, you have finally become the champion. As your gruelling journey comes near its end, you tour the land once more, exploring new areas accessible only to the strongest trainer and battling those who lie in wait of you there.
You are now a pokemon master.
If you are 9 years old, you will most probably reset your game, telling all your buddies about your concluded adventure and do it all again, but if you are older, pokemon could very well be a guilty pleasure which is deemed 'childish'.
Let me tell you now, beneath the cuddly exterior that is pikachu and mudkip lies a terrifying core consisting of complex game mechanics and swords dance scizors.
There is nothing to be ashamed of about pokemon. NOTHING.
This guide will not make you an overnight world championship winner, but will make your first baby steps into the world of competitive pokemon easier; after reading you will come to understand the majority of terms regarding pokemon.
Competitive pokemon is played via (3)ds wifi connection, link cables, Shoddy battle simulator, Pokemon Laboratory or the most popular, Pokemon Online simulator. The last three require no training or catching, and a team can be set up in a matter of minutes.
The individual points do not have to be read in a specific order but it would help, alternatively one could refer to points which look unfamiliar.
1 - The Pokemon
Firstly, there isn't a point battling against Pokemon you don't even know the names of, you should be able to name nearly every Pokemon and their type, role etc.
Learn them.
2 - The Types and STAB
Learning the type chart off by heart is extremely important, super effectiveness and type resistances are key in battles.
Same Type Attack Bonus (STAB) is something which increases attack damage by 50% if the type of move is the same as the type of Pokemon and still applies if the pokemon has two types.
3 - Move Types
There are three types of attacks:
> Physical
Think of these as actually hitting the opponent's Pokemon, causing physical damage.
> Special
These are moves that do not involve direct contact between the two Pokemon but rather use beams etc to deal damage.
> Other
'Other' or non-damaging moves are the most interesting types of move, as they do not cause direct damage, instead having other effects. These range from stat boosting and stat reducing to status inducing - the variety of effects is enormous.
Battling isn't all about attacking, other moves are just as effective - stat boosting moves like rock polish can be terrifying when a slow Pokemon suddenly becomes speedier than yours.
4 - EVs and IVs
You will find an important part of competitive Pokemon revolves around the chosen EV spread. EV stands for effort value, and there are EVs for each stat.
On the official Nintendo games, EVs or IVs are never directly mentioned (the feathers introduced in Black/White affected EVs and the same with proteins, zincs, etc. (up to a certain point for the latter)) but are acquired by battling Pokemon who yield certain EVs.
What they do though, is increase a stat by up to 63 points. A maximum of 255 EVs can be put into a stat, and a total of 510 are available for use.
The reason that simulators are more popular than the actual games for competitive play is that EVs do not have to be worked for and a team with maxed EVs can be made quickly.
IVs work slightly differently, and cannot be changed, but are individual to an individual Pokemon, hence the name 'Individual Value'. They don't need to be worried about unless you are wanting to change the type of the special move 'Hidden Power' on a simulator.
5 - Natures
These are things all Pokemon have, and they subtract from one stat, and add to another stat. For example, a Careful nature decreases special attack but increases special defense.
There are 5 natures which don't affect any stats however: Hardy, Serious, Bashful, Quirky, and Docile.
6 - Base Stats
Different Pokemon have different base stats in 5 different areas:
>Attack - The ability to deal physical damage
>Defense - The ability to take physical damage
>Special Attack - The ability to deal special damage
>Special Defense - The ability to take special damage
>Speed - Compared to the opponent's similar stat, decides which Pokemon moves first
For example, there is no point trying to achieve Metagross' maximum special attack stat when his base stats clearly indicate he is a physical attacker. This means he should have NOT have special attacks.
When choosing Pokemon for your team, you should look at their base stats to see where their potential lies. If an attack stat clearly surpasses other stats, it would be wise to put maximum effort values into attack, choose a beneficial nature, and apply suitable move choices.
7 - Items
Each Pokemon can hold an item, and each item has a specific quality.
Some replenish health (leftovers, shell bell) others increase attack (life orb, expert belt) and others have unique effects (wide lens, bright powder)
8 - Tiers
The tier system exists to balance the metagame, giving weaker Pokemon a chance to be used without an unfair match up with another Pokemon with higher base stats.
A Pokemon can compete in its designated tier or higher.
>Uber - Every item and Pokemon is allowed in this tier.
>OU - The main game type
>BL - Pokemon in-between OU and UU are placed here
>UU - This metagame is much smaller than OU, and consists of Pokemon not powerful enough to compete in higher tiers
>NU - The weakest Pokemon compete here
As with all games the jump from bots and CPU opponents is tremendous - but if you really want to be a pokemon master you're going to have to make that jump.
>Footnote<
https://www.facebook.com/pages/Sociopathic-Pug/487124078000614?fref=ts [P4L]
~RaptorJesus~